Page 28 - IJSA, Vol. 4, No 2, 2021
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International Journal of Science Annals, Vol. 4, No. 2, 2021
                      рrint ISSN: 2617-2682; online ISSN: 2707-3637; DOI:10.26697/ijsa

            characterized by high results of self-direction (4.5) and   each person’s life (Berne, 1964/2016).
            universalism (4.3).                                Fink  (2016)  calls  the  play  the  fifth  existential  basic
            Thus, the greatest impact of the developed psychological   phenomenon  of  human  existence,  the  last  in  the
            transformation game “My Dao” on the client according   hierarchical  sense, less significant and substantial than
            to  the  method  of  diagnosing  the  value  orientations  by   death,  love,  work  and  ruling.  He  considers  it  to  be  as
            Schwartz  is  observed  at  the  level  of  normative  ideals   eternal as these phenomena. It embraces the entire human
            (security, tradition, hedonism and universalism), which   life to its foundations, take hold of it and significantly
            indicates  a  certain  change  towards  the  increase  in   determines the existence of man, as well as the way of
            harmony and stability, decrease in humility, acceptance   understanding human existence. It permeates other basic
            of  one’s  destiny,  satisfaction,  enjoyment  of  life,   phenomena  of  human  existence,  being  inextricably
            understanding and tolerance. At the level of individual   intertwined and bound to them.
            priorities, there is an increase in hedonism, power and   At a certain stage of society development, game practices
            stimulation.                                       are  more  and  more  clearly  manifested  in  non-game
                                                               contexts, and game logic is purposefully used to solve
            Discussion                                         certain  problems,  including  business,  managerial  and
            One  of  the  effective  methods  in  the  work  of  a   educational.  In  modern  science,  these  processes  are
            psychologist is a psychological game. At the same time,   described  by  the  term  “gamification”  (Frissen  et  al.,
            in  terms  of  form  and  content,  it  is  usually  clear  and   2015).  Nicholson  (2015)  proposes  a  model  of
            interesting  to  wide  circles  of  people  of  any  level  of   “meaningful gamification ‒ RECIPE” for transformative
            education. Due to these facts, the psychological game can   long-term impact on client’s behaviour based on intrinsic
            be  a  modern,  technological  and  universal  tool  for   motivation. It contains the following game elements:
            psychological assistance.                          1. Play  ‒  facilitating  the  freedom  to  explore  new
            The  game  is  a  universal  phenomenon  of  human   possibilities  and  make  mistakes,  allowing  you  to
            existence,  inherent  in  all  human  communities  without   overcome the boundaries imposed by structure and rules
            exception. The analysis of the phenomenon of game in   and experiment with new rules.
            modern  science  is  based  on  historically  formed   2. Exposition ‒ creating stories that are integrated with
            approaches in the game theory of previous eras, each of   the  real-world  setting,  as  well  as  the  opportunity  for
            which is characterized by its own views on its essence   participants to create their own stories.
            (Guzik, 2012). Thus, the ancient Greek philosopher Plato   3. Choice ‒ developing systems that put the power in the
            (427-347 BC) in his last dialogue (England, 1921) notes   hands of the participants.
            that man has to spend his life in the game, playing certain   4. Information  ‒  using  game  technologies  to  allow
            games, to get the support of gods and repel enemies. He   participants to increase their knowledge about the real-
            even considered its educational and formative functions.   world context.
            In the Middle Ages, the game was dominantly viewed as   5. Engagement ‒ encouraging participants to learn from
            a  manifestation  of  immoral  and  sinful  life,  which   others.
            according  to  Augustine’s  work  “The  City  of  God”   6. Reflection  ‒  assisting  participants  in  finding  other
            destroyed the Romans (Augustine, 2006).            interests  and  past  experiences  that  can  deepen
            It should be noted that in the 19th century, the teaching   engagement and learning.
            of  Charles  Darwin  about  the  laws  of  the  historical   Thus, within the existing system of social relations, the
            development of living nature had a great impact on the   game  is  one  of  the  mechanisms  of  transmission  of
            formation  of  game  theory.  The  ideologist  of  social   cultural  traditions  from  one  generation  to  another
            Darwinism  Spencer  believed  that  game  is  an  artificial   (Nicholson, 2015). Many children’s games, in which the
            exercise of forces, which, in the absence of natural action,   child’s socialization takes place, are imitations of various
            become  ready  for  genuine  activity  (Thomson,  1906).   actions performed by people in real-life situations. The
            Freud et al. (2001) regarded game as the realization of   game  can  be  an  imitation  of  a  conflict.  Having
            repressed desires, as the earliest normal forms of activity.   experienced a conflict in the form of a game, a person is
            Berne  (1964/2016),  Fink  (2016)  and  Huizinga   prepared for actions in the event of its actual occurrence.
            (1938/2016)  made  the  greatest  contribution  to  the   According to modern views, the game is a reflection of
            modern scientific understanding and interpretation of the   reality, a simulation of living in difficult situations. The
            game phenomenon.                                   business game acts as a means and method of preparation
            Human  culture  emerges  and  unfolds  in  play.  Culture   and adaptation to work, social contacts in professional
            arises in the form of play, first it is played out and thus   situations.  The  modern  form  of  the  work  of  a
            consolidated  in  the  life  of  society,  passed  down  from   psychologist is a transformation game (Faerman, 2020).
            generation to generation (Huizinga, 1938/2016).    Game  technology  is  used  as  a  universal  and  attractive
            The game is a set of recurring complementary ulterior   type  of  activity  and  cognition,  a  form  and  method  of
            transactions   characterized   by   a   well-defined   teaching.
            psychological   manifestation.   During   a   hidden   Game  activity  performs  the  following  main  functions
            transaction, the participant often pretends, because he/she   (Cherevko,  2006):  entertaining  (providing  satisfaction,
            is  doing  one  thing,  but  in  reality,  he/she  is  doing   arousing   interest,   inspiring   further   activities);
            something else. In general, the game is an infinite and   communicative (teaching interpersonal communication,
            dynamic element of the unconscious plan or scenario of   assimilation  of  social  and  cultural  values);  self-

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